Monsters and Metal
May. 27th, 2012 11:32 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So, I'm working on a goofy, episodic RPG, tentatively entitled "Monsters and Metal," which is going to play like an episode of Metalocalypse or that Kiss movie about the amusement park.
All characters will be musicians. Who are NOT BARDS. FUCK BARDS. They all play in a heavy metal band, which also travels around and slays monsters and fights crime, or something.
Humanoid races are encouraged.
It's going to be basically D&D 3.5-ish.
Their spells are going to work like sorcerer spells; I haven't figured out the attack bonus and save progressions yet. This post is pretty much to get something on the table for an initial spell list.
All metal musicians have a set of core spells, and then a genre. A genre picks two spells of the appropriate level (or one lower) from any other spell list; you just have to be able to justify it thematically, and the lists must be made in advance. Although there is only one "Black Metal" genre I'm going to give here, it is of course completely reasonable to have "Black Norwegian Deathcore" which differs from another genre only by one 2d-level spell. Naturally, members of different genres hate each other with the blazing fury of a thousand suns, or, more appropriately, the blind gnawing of a billion necrotic corpse-worms.
Core spells:
----------
0: Ghost Sound
Lullaby (reversible)
Summon Instrument
1: Hypnotism
Lesser Confusion
Remove Fear
Ventriloquism
Sleep (reversible)
Charm Person (reversible)
2: Hold Person
Hypnotic Pattern
Minor Image
Suggestion
Rage
Scare
Shatter
Silence (reversible)
3: Charm Monster (r)
Confusion
Deep Slumber (r)
Geas, Lesser
Sculpt Sound
Slow
Haste
Good Hope
4: Hold Monster
Zone of Silence (r)
Repel Vermin (r)
Dominate Person
Break Enchantment
5: Greater Heroism
Mind Fog
Nightmare
Song of Discord
Mass Suggestion
6: Charm Monster, Mass
Eyebite
Geas
Otto's Irresistable Dance
Greater Shout
Sympathetic Vibration
...and on to the genres....
Glam
----
0: Flare
Dancing Lights
1: Disguise Self
Tasha's Uncontrollable Hideous Laughter
2: Glitterdust
Pyrotechnics
3: Daylight
Major Image
4: Rainbow Pattern
Phantasmal Killer
5: Dream
Mirage Arcana
6: Permanent Image
Veil
Black
----
0: Mage Hand
Mending (r)
1: Cause Fear
True Strike
2: Chill Touch
Ray of Enfeeblement
3: Magic Circle Against not-very-metal
Vampiric Touch
4: Bestow Curse
Fear
5: Cloudkill
Unhallow
6: Wall of Metal
Flesh to Stone
Death
-----
0: Putrefy food/drink
Inflict Minor Wounds
1: Doom
Death Watch
2: Ghoul Touch
Death Knell
3: Contagion
Fear
4: Poison
Animate Dead
5: Symbol of Pain
Insect Plague
6: Circle of Death
Harm
Speed
-----
0: Resistance
Prestidigitation
1: Expeditious Retreat
Entropic Shield
2: Spider Climb
Touch of Idiocy
3: Fly
Heroism
4: Shout
Evard's Black Tentacles
5: Teleport
Dispel not-very-metal
6: Wind Walk
Disintegrate
Power
-----
0: Ray of Frost
Acid Splash
1: Magic Fucking Missle
Burning Hands
2: False Life
Melf's Acid Arrow
3: Fireball
Lightning Bolt
4: Wall of Fire
Enlarge Person, Mass
5: Cone of Cold
Transmute Rock to Mud
6: Chain Lightning
Flame Strike
All characters will be musicians. Who are NOT BARDS. FUCK BARDS. They all play in a heavy metal band, which also travels around and slays monsters and fights crime, or something.
Humanoid races are encouraged.
It's going to be basically D&D 3.5-ish.
Their spells are going to work like sorcerer spells; I haven't figured out the attack bonus and save progressions yet. This post is pretty much to get something on the table for an initial spell list.
All metal musicians have a set of core spells, and then a genre. A genre picks two spells of the appropriate level (or one lower) from any other spell list; you just have to be able to justify it thematically, and the lists must be made in advance. Although there is only one "Black Metal" genre I'm going to give here, it is of course completely reasonable to have "Black Norwegian Deathcore" which differs from another genre only by one 2d-level spell. Naturally, members of different genres hate each other with the blazing fury of a thousand suns, or, more appropriately, the blind gnawing of a billion necrotic corpse-worms.
Core spells:
----------
0: Ghost Sound
Lullaby (reversible)
Summon Instrument
1: Hypnotism
Lesser Confusion
Remove Fear
Ventriloquism
Sleep (reversible)
Charm Person (reversible)
2: Hold Person
Hypnotic Pattern
Minor Image
Suggestion
Rage
Scare
Shatter
Silence (reversible)
3: Charm Monster (r)
Confusion
Deep Slumber (r)
Geas, Lesser
Sculpt Sound
Slow
Haste
Good Hope
4: Hold Monster
Zone of Silence (r)
Repel Vermin (r)
Dominate Person
Break Enchantment
5: Greater Heroism
Mind Fog
Nightmare
Song of Discord
Mass Suggestion
6: Charm Monster, Mass
Eyebite
Geas
Otto's Irresistable Dance
Greater Shout
Sympathetic Vibration
...and on to the genres....
Glam
----
0: Flare
Dancing Lights
1: Disguise Self
Tasha's Uncontrollable Hideous Laughter
2: Glitterdust
Pyrotechnics
3: Daylight
Major Image
4: Rainbow Pattern
Phantasmal Killer
5: Dream
Mirage Arcana
6: Permanent Image
Veil
Black
----
0: Mage Hand
Mending (r)
1: Cause Fear
True Strike
2: Chill Touch
Ray of Enfeeblement
3: Magic Circle Against not-very-metal
Vampiric Touch
4: Bestow Curse
Fear
5: Cloudkill
Unhallow
6: Wall of Metal
Flesh to Stone
Death
-----
0: Putrefy food/drink
Inflict Minor Wounds
1: Doom
Death Watch
2: Ghoul Touch
Death Knell
3: Contagion
Fear
4: Poison
Animate Dead
5: Symbol of Pain
Insect Plague
6: Circle of Death
Harm
Speed
-----
0: Resistance
Prestidigitation
1: Expeditious Retreat
Entropic Shield
2: Spider Climb
Touch of Idiocy
3: Fly
Heroism
4: Shout
Evard's Black Tentacles
5: Teleport
Dispel not-very-metal
6: Wind Walk
Disintegrate
Power
-----
0: Ray of Frost
Acid Splash
1: Magic Fucking Missle
Burning Hands
2: False Life
Melf's Acid Arrow
3: Fireball
Lightning Bolt
4: Wall of Fire
Enlarge Person, Mass
5: Cone of Cold
Transmute Rock to Mud
6: Chain Lightning
Flame Strike